Add support for alternating rings, allow for cross-nic rings without cross-rail communication. Add support for user buffer registration for network send/recv. Optimize aggregated operations to better utilize all channels. Add flattening for BCM PCI gen5 switches. Add support for inter-node NVLink communication Add support for port fusion in NET/IB. Add support for ReduceScatter and AllGather using Collnet. Update net API to v8. Fix hang during A2A connection.
71 lines
3.5 KiB
C
71 lines
3.5 KiB
C
/*
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* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
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*/
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#ifndef NCCL_NET_V6_H_
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#define NCCL_NET_V6_H_
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#define NCCL_NET_MAX_REQUESTS_V6 8
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typedef struct {
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char* name; // Used mostly for logging.
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char* pciPath; // Path to the PCI device in /sys.
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uint64_t guid; // Unique identifier for the NIC chip. Important for
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// cards with multiple PCI functions (Physical or virtual).
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int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
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int speed; // Port speed in Mbps.
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int port; // Port number.
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float latency; // Network latency
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int maxComms; // Maximum number of comms we can create
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int maxRecvs; // Maximum number of grouped receives.
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}ncclNetProperties_v6_t;
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typedef struct {
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// Name of the network (mainly for logs)
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const char* name;
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// Initialize the network.
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ncclResult_t (*init)(ncclDebugLogger_t logFunction);
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// Return the number of adapters.
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ncclResult_t (*devices)(int* ndev);
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// Get various device properties.
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ncclResult_t (*getProperties)(int dev, ncclNetProperties_v6_t* props);
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// Create a receiving object and provide a handle to connect to it. The
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// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
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// between ranks to create a connection.
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ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
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// Connect to a handle and return a sending comm object for that peer.
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// This call must not block for the connection to be established, and instead
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// should return successfully with sendComm == NULL with the expectation that
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// it will be called again until sendComm != NULL.
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ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
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// Finalize connection establishment after remote peer has called connect.
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// This call must not block for the connection to be established, and instead
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// should return successfully with recvComm == NULL with the expectation that
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// it will be called again until recvComm != NULL.
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ncclResult_t (*accept)(void* listenComm, void** recvComm);
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// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
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// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
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ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
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/* DMA-BUF support */
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ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
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ncclResult_t (*deregMr)(void* comm, void* mhandle);
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// Asynchronous send to a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
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// Asynchronous recv from a peer.
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// May return request == NULL if the call cannot be performed (or would block)
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ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
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// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
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// visible to the GPU
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ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
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// Test whether a request is complete. If size is not NULL, it returns the
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// number of bytes sent/received.
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ncclResult_t (*test)(void* request, int* done, int* sizes);
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// Close and free send/recv comm objects
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ncclResult_t (*closeSend)(void* sendComm);
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ncclResult_t (*closeRecv)(void* recvComm);
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ncclResult_t (*closeListen)(void* listenComm);
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} ncclNet_v6_t;
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#endif // end include guard
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