/************************************************************************* * Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. * * See LICENSE.txt for license information ************************************************************************/ #include #include "event.h" int taskEventQueueEmpty(struct group* g) { return g->eventHead == NULL; } void taskEventQueueEnqueue(struct group* g, struct taskEventBase* event) { event->next = NULL; if (g->eventHead) g->eventTail->next = event; else g->eventHead = event; g->eventTail = event; } struct taskEventBase* taskEventQueueHead(struct group* g) { return g->eventHead; } struct taskEventBase* taskEventQueueDequeue(struct group* g) { struct taskEventBase* tmp = g->eventHead; g->eventHead = g->eventHead->next; if (g->eventHead == NULL) g->eventTail = NULL; return tmp; }